
JamParty
Social karaoke game app
Gaming has always been one of my biggest hobbies, and the way games design interaction and entertainment has strongly influenced my design approach. From COVID, I wanted to explore a new concept inspired by how my friends and I have always bonded through remote play (the world was just catching up). This project gave me a golden opportunity to sharpen my design process and experiment with new skills!
Role
Product designer
Timeline
May - Aug '22





















How might we?
From these HMW's, different solutions and opportunities were conceptualized, and continuously added onto through a "Yes and…" exercise. Finally, the most popular concepts were voted on.
Concept billboards
I then created lo-fi billboards for the top 9 concepts and used them in user research to validate which ideas felt the most valuable.




UXR summaries
After, I interviewed 9 participants about their goals, reactions, and what felt useful, while also testing usability when possible. I then turned the feedback into UXR summaries for each concept, covering key positives, neutrals, negatives, and any recommendations moving forward.



Jam room layouts
The Jam room and creation experience lived many lives from performer-focused layouts to more anonymous or action-heavy screens. These directions helped me realize the experience worked best when it felt face-forward, expressive, and easy to read, instead of overly focused on one performer or crowded with competing actions.
Onboarding & social
I explored a few ways to make onboarding and sharing feel more exciting, from social posts to progress indicators and sign-up prompts. While the ideas helped surface what the app could offer, they started to feel too heavy, forced, or disconnected from the quick, playful energy I wanted JamParty to have.






Inviting others to a jam
My first invite flow separated recent calls from creating a new call, which made starting a group feel more complicated than it needed to be. I later simplified the flow for quicker, more casual interactions, and changed profiles from real names and usernames to usernames only to better fit JamParty’s game-like social style.
Reactions mid-game
I explored a few ways for users to access reactions during a Jam for some playful expression. The wheel had the right fun, game-like feeling, while the horizontal list felt more familiar and comfortable. Combining the two helped make reactions feel expressive without making them harder to use.




























