Context
WSIB Innovation Lab
The Workplace Safety and Insurance Board (WSIB) is a vital player in Ontario's occupational health and safety system. The WSIB provides "no-fault collective liability insurance and access to industry-specific health and safety information for employers; provides loss of earnings benefits and health care coverage for workers; and provides help and support for return to work after an injury or illness incurred by workplaces.
The innovation lab is a special unit within the WSIB that helps to identify problems across departments to research and create proof-of-concept solutions for. Projects are incredibly diverse due to the nature of our work. Projects I worked on include an internal asset tracker application designing a mobile and desktop application, email add-in for sorting and flagging important emails, and conducting 3 major stakeholder engagement initiatives to improve processes at WSIB.
*This case study is currently in the works. Please check back soon!*
Role
UX/UI Design Intern
Team
4 Designers
9 Developers
4 Communication Specialists
3 Project Leads
Timeline
May - Aug 2024 (4 months)
Preview ~ Final Designs & Prototypes
01 Scanning Assets
Scan assets seamlessly and update information individually or in bulk.
02 Assets & Members
Search and filter through company assets and team members.
03 Asset Details
Keep asset information up to date, all the time.
Timeline
Timeline for the term, and deadlines to strive for (? ? ?)
Research
To kick off our research phase, we familiarized ourselves with the previous cohort's work, including their user flows and screen designs, synthesizing prior user research insights. As the final cohort on this project, we also expanded the app's scope from usage by the innovation lab to the entire company, conducting additional user research with new team leads and managers to gather broader, company-wide needs for asset tracking.
Building on this, we held a critique session for the previous designs to identify areas for further exploration and iteration, also adapting our new findings to create a more comprehensive, company-oriented solution.
After the interviews, I organized the participants' feedback to find common themes, understand the target audience's wants and summarize them into 3 key findings.
UXR ~ Key Findings
01 Privacy
Participants prefer a more private app based on connections over a public app based on content.
Recommendations
Friending system over a follow system
Strive for approx. 75% private and 25% public
Scale down content based concepts
02 Interactivity
Participants want access to fun and interactive concepts beyond just regular karaoke.
Recommendations
Put games at the forefront alongside karaoke
Introduce challenge
Allow for easy expression — reactions
03 Familiarity
Participants prefer a personalized experience, with the ability to customize and collect.
Recommendations
Connect with outside apps
Have customizable user profiles to allow for more expression
Personalize music and game discovery
Implement a "like" system
Analysis
After completing my user research, I took my findings to create a project brief, giving my product structure and detailing important principles I could refer back to during design.
Main Hypothesis
"If we help users connect through music and synchronous interactive experiences, it will strengthen their relationships."
Main Scenarios
You're bored so you call your friends to play games
You want to record yourself singing a song
You want to play around with features to record and send to friends
Business Opportunities
Let users hang out through music and related games in an interactive setting
Sing easily with an extensive library of music
Live synchronous singing with no delay
Principles
Privacy
Interactivity
Familiarity
Final Designs & Prototypes
Jam ~ Demo
The meat and potatoes of JamParty, an interactive "karaoke" room where friends group to play games using their favourite songs.
Dynamic Action Bar
Move smoothly between video and chat with the dynamic action bar, as well as access additional related options by pulling the bar up.
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Information Arch
Designed for ease, the screen is divided into outside actions, performer(s), song & game, social, and dynamic action bar, from top to bottom respectively.
Video + Chat
Create ~ Demo
Explore all the features of a "Jam" while you're alone. Sing the same songs, play some solo games and share with your friends.
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Lyrics
Never awkwardly mumble a song again! Pop open the lyrics to your favourite song and release your inner Mariah Carey.
Song + Game
Connect ~ Demo
From the homepage, navigate to your own profile or social tab to see everything friend related.
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Profile
Your own customizable profile page, where you can share your favourite songs, games, game high scores and other interesting stats.
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Discover
Discover what your friends are jamming to. Will you join them or judge them?
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Friends
Manage your friends list here. Search, add, remove and view requests.
Onboard ~ Demo
Try songs/games, and join jams before signing up. When you're ready, provide only the essentials to get you jamming ASAP.
No Account
With no account, the profile and social tab is replaced with wireframes and what's available upon creating an account.
Sign Up
Stills of the sign up process. Clean and simple, see exactly how far along you are with the icons along the top
Animation, Game, & Fun Stuff
For this project I had the opportunity to explore deeper prototyping and Figma interface animation for the first time and I really fell in love! It was my favourite part of the entire project because it made my app come to life, gave it character and got people excited! Below is a collection of some micro interactions, animations and other visuals within the app. Some things to look out for include inviting friends to a call, joining a call, sharing your videos and in-game Jam interactions. Everything was made in Figma, including the video you saw at the top of the page!
Exploration & Iteration
I went through a lot of different design explorations and iterations to arrive at my final designs. I made sure to explore every aspect of each idea, from prototyping the way the screen would appear to it's interactions. Here's a glimpse into some designs that didn't make it and why.
Nearing the final iterations of our designs, I created high-fidelity prototypes for complex user flows, for iterative testing. By observing interactions and gathering direct feedback, pinpointed areas where users encountered friction were gathered, and using both qualitative feedback and behavioural insights, we identified key areas for further iteration. This feedback loop allowed me to refine and enhance my designs, aligning it more closely with user needs and expectations.
Reflection & Takeaways
I Love Animation!
This project was an incredibly vigorous experience where I was able to hone many different skills and also discover my passion for animation and deeper prototyping! They breathe so much life into ideas and creates a lot of enthusiasm!
Keep Organized
This project was larger than I first expected, and my files weren't the most organized or easy to keep up with. I definitely need to keep neater next time.
Setting Priorities
I had a lot of cool ideas but had to learn to prioritize the most important features and parts of the designs first. Adjustable camera positions and sizes during a jam, copying a friend's voice as a filter, and introducing more exclusive games are just some of the exciting possibilities I'd love to explore in the future.